Steam Community Group 2014.09.25
: updated to v2014-0925 (see SPUF thread for details [Link]
: v2014-1011 Update for the ongoing Steam Client Beta available - [Link]
Well, it's been a while!
The last time I submitted a deviation was March 2005, if memory serves. And my last skin for Steam was even earlier than that, September 2004!
This was a while back, but it used to only take a few hours in Photoshop to work on a background, then assemble a skin within minutes... All you had to do was place an image and rearrange buttons. Good old Steam v1 [Link]
... Steam's a tad more complicated and time consuming to skin nowadays, but I reckon I did allright for being 7 years out of practice.
It did take some figuring out. The main culprit being the fact that Steam doesn't allow you to change everything right out of the skins folder, which took me several headaches to realise. Apart from that though the learning curve is quite forgiving and similar in nature to css.
The end result is something that I'm quite happy with. I set out with a clear concept in mind, but as things moved along I just kept stumbling upon ideas that improved it. The tabbed browsing was never part of the original concept for example, that came up while watching an old video about Steam's developer mode back before the 2010 UI update -- Steam v3 had tabs at the top, which I had completely forgotten about. The icons came up in a similar manner while I was building the info panels in the Library Details page, something was simply missing. After that, the idea of placing icons next to major titles or headers made its way throughout the skin.
The rest just came by ironing things out towards a Pixel Perfect style which I've always been a big fan of. It's sort of what lead to the name Pixel Vision as well.
Anyway, I wanted to keep this about the skin's creation process, but you can find more Steam-specific information and instructions on the PixelVision thread over at the SteamPowered User Forums - [Link]
Thanks for reading/downloading!